The trick of a creep game is that different units are stronger in different situations, so you have to recruit carefully.īecause creep games feel pretty low-interaction when your only tool is recruitment, there’s usually a further way to tip the scales.
Steam Brigade and Bowmaster 2 are recent examples. Which is to say, you recruit units at one end of the screen, your opponent recruits them at the other, and they walk steadily towards the opposite end and fight when they run into each other. Warfare: 1917 doesn’t quite do this, but it does deal with the trenches of the Great War directly, so I can hardly not talk about it. The core of my recurrent gyp is that I want to see a horribly accurate WW1 wargame with a focus on logistics and morale-maintenance, in which your main enemies are despair, High Command and the cowardly bastards in the next regiment down the line. World War One, the war that makes the idea of war difficult to justify, is largely neglected the only games I’ve seen that deal with it in particular (as opposed to an interlude between the Napoleonic era and WW2) are about biplane aces. World War Two is extremely popular, because it forms the essential basis of the how modern America sees its military and because nobody needs to feel qualms about killing Nazis. One of my recurring gyps about computer wargames is focus: they tend to pick out wars that Americans don’t feel conflicted about.